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Microsoft takes Obsidian and InXile

October's news confirmed: Microsoft officially announced the acquisition of Obsidian Entertainment studio, which was recently responsible for the Pillars of Eternity and Tyranny series, and earlier for the highly acclaimed Fallout: New Vegas and underrated Alpha Protocol.

However, this is not the end of the acquisition. During the X018 event in Mexico, it was discovered that Microsoft Studios also purchased Xile Entertainment, including Wasteland 2 and 3, Torment: Tides of Numenera, The Mage's Tale on Oculus Rift, and recently Bard's Tale IV: Barrows Deep.

Interestingly, Obisidian and InXile Entertainment have a similar story. Both were made up of the ruins of Black Isle Studios and Interplay Entertainment, since both companies had been bankrupt in 200 years. Obsidian remained independent during his activity, but he faced financial problems several times. Work began with the great Star Wars knights in the Old Republic II: Sith Lords in 2004, and then released equally successful Neverwinter Nights 2.

The company spent the next four years working on the abovementioned, non-standard production of the Alpha Protocol for Segi. The spy action game with RPG elements was born in pain and eventually sold quite poorly, which was translated into major problems in the studio.

The next one is Fallout: New Vegas, which many fans today describe as the last successful series of this series. As a result, Obsidian Entertainment was also very controversial.
Production was heavily sold, but a contract with Bethesda took over the payout only when it reached a certain average worldwide – 85 or more. The game reached an average of 84 points, which was again translated into financial problems.

In 2011, Dungeon Siege III came to the market, and soon the creators started dealing with a very problematic and multi-purpose railroad, namely South Park: Kijek Prawdy for Ubisoft. Later it was time to win kickstarter records, which resulted in sets of columns of eternity.

It can not be concealed that a possible passage through Microsoft gives Obsidian something that the studio is not yet familiar with – the stabilization. The issue is also production released in 2017, prepared for 2K Games. At the moment it is unclear how the sales of the company will affect this project.

It is interesting that Microsoft and Obsidian share a common history – not very interesting. Studio has worked for this publisher in the Stormlands game, which Xbox was canceled in 2012, once again brought the developer a lot of financial problems.

InXile has some less impressive achievements, starting with The Bard's 2004 Tale. Later, a lot of smaller productions were released, such as Fantastic Contraption, Super Stacker or Heist. Much has changed – just as in the case of Obsidian – after an increase in interest in Kickstarter's social media financing service.

With the help of players from around the world we managed to fund and produce Wasteland 2 2014, followed by Torment: Tides of Numenera and Wasteland 3, which are currently being planned for the next year.
Acquiring both companies is still one step of this kind for Microsoft. At this year's E3, it has already been announced that Ninja Theory (creators of Hellblade: Senua's Sacrifice), Undead Labs (and We Happy few) have also been bought.

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