Outriders, a freshly released sci-fi looter shooter, can’t stop at a single player by design – but it can if you have Nvidia’s graphics card, using what’s basically a workaround.
The joke is that, as you’re no doubt aware if you’ve picked up Outreaders over the weekend, the game allows for a co-op of up to three players, but even if you go a lone wolf, the individual is still always an online experience – meaning you can’t stop it. If you want to have a drink, take a break or open the door quickly, you have to find a suitable corner of the map where you will hide and hope that they will not attack you …
However, this is not the case if you have Nvidia’s graphics processor, because then you can call Nvidia Ansel – a posh screenshot (or ‘photo mode’) to come to your aid, because Outriders supports this functionality.
As Reddit’s denial, Aced-Bread, points out (noted by PC Gamer), pressing the key combination (Alt + F2) to trigger Ansel launches throws you into shooting mode, where you can make a variety of image adjustments with filters and the like – but it’s crucial that the game stopped to allow you to do it all.
By the way, Ansel is part of Nvidia’s GeForce Experience, so if you haven’t installed it and you’re only using Nvidia’s bare graphics driver, you obviously won’t have it enabled.
By the way, in case you are wondering: yes, Ansel works even if you play multiple players with other people, but the game session will not be stopped in this scenario – it will continue as you do your stuff for image manipulation.
A pause for reflection
Naturally, there are still a lot of players who think Outriders should only have a direct pause feature that works offline if you’re dealing with a single player. But this solution is certainly better than nothing and has led to more than a few statements about “finally using Ansel”. Although obviously that doesn’t help owners of AMD graphics cards (or playback consoles for that matter).
As you may have seen, Outriders started out somewhat insecure with some server and crossplay issues, and various computer bugs, including crashes and stuttering with the DX12, but the developer has been commendably advanced in the ongoing process of resolving this issue. We hope that sooner or later we can expect a solution to these problems, especially those frustrating niggles servers …